What is Malk Time? By Jeffrey P. Bergeron You walk into a room and I can feel you. I know what you are, even if you don't. We are connected, in some senses we are one. I feel your joy and anguish, your insanity and death. The more "gifted" I am in this connection the more this can feed into my particular enlightenment, and the more unaware of my particular gifts the more confusing this can be. When the mirror cracked, the shards hit all of us and embedded themselves in our flesh. Malkav connects us. The least gifted Malk can at least feel other Malks in the room. To those Malks who are well known to this poorly endowed Malk, she can feel the spark of life dissipate as well as they are in the same area. This Malk is aware only at the most base level but is still connected. Their information, thoughts, beliefs and feelings are bounced through the network from Malk to Malk. The relays continue until it continues and melds throughout the network. No information is lost to the network, it just sometimes gets garbled because the signal is weak. Concentration from a more gifted Malk can cause a clearer reading but some information is still fragmented and lost. much like a cracked mirror. The most gifted Malk will glow like a beacon to other Malks. They will know he is more aware. For the most gifted Malk, Malk Time is both blessing and curse. He should be able to pick up random thoughts and impressions from his brethren. He should be able to "hear" them sometimes. He can feel the death and pain of his clanmates hundreds, even thousands of kilometers away. In truth, this Malk walks a tightrope, the threat of the madness of others infecting his own. His ability to get information, especially on Malkavians, is awe-inspiring but his madness at doing so can be crippling. He is an enigma to most vampires, and can be one of the most frightening individuals ever because he seems to "know" all the time and yet is definitely insane. How to separate the chaff from the grain becomes the difficulty. These highly "enlightened" Malkavians tend to be the most frightening of all. Creepy, sullen, lost in "their world", when the jokes do emerge they tend to be. unkind. to some degree, almost as if the tormenting of others makes them feel better about their own endless torment. This does not mean its loud and obnoxious, the ways of "pranking" are as varied as the background of the members of the clan are. We can feel you, we know you are there. You are connected, in some senses we are one. I can know when you die, or when your madness increases. I also can feel your hopes and dreams, albeit somewhat garbled. You are clan, you are Malk. Lets get to know each other, we have Time. {Jeffrey P. Bergeron is a scholar, historian, teacher and Vampire LARPer in Peterborough, Ontario, Canada. Recently he has started playing a Malkavian named Doctor Carl Clauberg in the Peterborough Camarilla game.)