How to Pick an Inappropriate Derangement, a Work in Progress OR "You might be a fishmalk if..." If your derangement does not limit you in any practical way, you're well on your way to wrongfully choosing a derangement for your new Malkavian. If your new derangement is based solely on getting a rise out of other PCs or their players, you may have managed to find an inappropriate derangement. This is especially true if you've based it on something that a fellow player fears or has been touched by away from the game. If your prospective derangement is mere eccentricity or attempts at witty behavior, you've managed to choose poorly as well. If you wish you had your character's derangement, it's probably not an appropriate derangement, if it's a derangement at all. If your first thoughts about the derangement include a phrase like "Wouldn't it be cool if..." and your second thoughts are repetitions of the first or if you never get beyond the first thought, it might be inappropriate. If your first reaction is to laugh and your second isn't to feel a sudden shame at laughing and pity on the unfortunate character, it's probably inappropriate for use as a Malkavian's derangement. If you can't explain to someone or provide an example of how it's a weakness, it's inappropriate to choose it. Even if it provides a weakness, if you don't know about it, it's inappropriate to choose it because you're not ready to express it as a weakness in the character's behavior. If the derangement's taken straight from popular culture or can be completely described by giving an actor's name as an example, you might wish to consider it a warning sign of an inappropriate derangement. If you can't provide any information about your character other than his derangement, you may have chosen too strong a derange- ment or not spent enough time thinking outside of the character's derangement. Vis Sierra