Malkavian Blood Rituals All Rituals use only Malkaivian Blood and Language of the Insane must be used during casting. 1) Apples to Oranges Changes one normal apple to one normal orange. Casting Time: 5 minutes Costs: one apple and One Blood trait 2) Reverse Transference Reverses any Vessel of Transference The Transference causes the Malkie's blood to teleport into the Tremere holding the Vessel and the Tremere's blood to stay inside the Vessel. The Tremere will feel a cold shiver. Casting: lose of one mental trait for the Night 3) Detection of Vita This will only detect blood used in the ritual. Detects the person, guoals, any store house of the person's true blood. Casting time: 30 min Cost: Two blood traits of the person being detected. 4) Science gone Malkie Normal complex objects break down and do strange things that are funny. It has to be something the object could do such as CRAY computers printout "The secret of the universe is 45" or Pintos explode. Range of 100 meters Plus another 100m for every additional blood point Casting time: 1 hour Cost: 4 Blood 5) Inquisition of Really Stupid People Takes the blood of an insane person (Malkie or Kine) and tells the caster what Derangements, how they were gotten, and other personal information. Casting time: 1 hour Cost: 1 trait of target's blood and 5 Traits of casters blood 6) Destruction of Stored Blood All stored blood of a Malkiavian is destroyed. Only blood outside of a living creature is destroyed. This includes the Malkavian own Blood stored and other blood he has gotten over his unlife. Casting Time: 1 hour Cost: 1 trait of the target's blood and 6 traits of casters blood 7) Socialization Causes a combined total mob rule of ALL Social Traits of all people holding hands. All people involved have to be smeared in the casters blood and holding hands. The caster can't be one of the hand holders. Casting Time: 20 minutes Costs: 7 Blood and 1 traits smeared on each person