Mornington Crescent. Rule number 1 - there are no rules. It's a game started on the BBC Radio 4 series "Sorry I Haven't a Clue" (which is hilarious in it's own right). Basically, it involves making "moves" between different stations on the London Underground (There is a variant for Edinburgh called "Morningside Crescent", but I digress). The trick is to play the game as if there are a set of rules, which the players know, but other people listening don't. The game is best played with 3-4 experienced players, 25-50% "spectators" in the know, and the remaining spectators trying to figure out the rules of the game from what is going on. Oh yes, the object of the game is to get to Mornington Crescent (which is a station on the underground that is only open at certain hours, and is also on one leg of a chicane, so only half the trains go past it anyway. Hence it is rather tricky to get to). Play often commences with players ascertaing whether certain (fictional) variations or rules are valid for that game. Example of play: P1: OK, 1972 Lord Sutch rules. No doubling on the Circle line. P2: Are we playing main-line stations wild? P3: Not under the 1972 rules, that came in the 1975 revision. P2: Sorry, forgot. Player 4, you start. P4: Ok. 1975 rules. Vauxhall. P1: Embankment. P2: Oxford Street. P3: Tricky, tricky. Hmmm, Bank. P4: Damn, I'm in Nid. P2: Euston. P3: You can't do that, P4 is in Nid in Vauxhall. P1: Yes he can, he hasn't been on District on Jubilee line yet. P4: Ahhh, but under the Lord Sutch rules, one player in Nid only blocks the station he's on, not others on the same line. P3: Ah yes. Okey-dokey. Tooting Bec. [...] [rapid fire] P1: Docklands light railway to Canary Wharf P2: Picadilly P3: Balham P4: Clapham South P3: Heathrow P1: Holborn P2: Mornington Crescent P4: Damn - missed that. It's _great_ fun to play! Cthulhoid Aardvark